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"We will support super-sampling and have come up with a neat system using the dynamic scaling created for Xbox," Rayner shares. The game features a dynamic resolution scaler, designed to lock the gameplay at 30fps in single-player (it seems to be doing a great job based on the E3 performance analysis on this page) and 60fps in multiplayer. Some of the work designed to give smoother Xbox One performance is also being redeployed on PC in order to further enhance the experience. Single-player will not be locked to 30fps on PC." With Unreal Engine 4 and our own custom modifications, we can take much better advantage of multiple CPU cores, alleviating the game from being CPU-bound and allowing more room for the GPU to shine with enhanced visual quality or higher framerates. "Support for v-sync tearing has recently come to UWP and we will be able to offer proper unlocked frame-rate support that gamers expect on day one. "Our focus on PC is to deliver a highly optimised, customisable experience first and foremost," Rayner tells us. Tomorrow, Digital Foundry is running an exclusive tech interview with Mike Rayner, technical director for The Coalition, and he reveals some of the treats in store for PC users.
#Will there be more gears of war for pc windows 10#
The upcoming Gears of War 4 will be one of the very first Xbox Play Anywhere releases, with digital purchases cross-playable between Windows 10 and Xbox One - but the question is, what exclusive enhancements can PC owners enjoy that leverage the more powerful hardware, and to what extent is the game customisable?